Level 5, 6, 7
OpenCrystalCaves » Devlog

New release, this time featuring levels 5, 6, and 7 all playable! We have falling rocks, a level completely in reverse gravity, and sneaky wall monsters. Plus we have new game mechanics implemented - now Milo explodes when you shoot out the air tank! I’m sure many a child playing the original Crystal Caves had this traumatic memory.
As expected, now we have more core mechanics done, the pace of levels complete has increased, and should keep increasing, which means we can now shift more attention to game mechanics too, of which this game packs more than you may expect. Expect future releases to have more bells and whistles!
Files
OpenCrystalCaves-0.6.0-Linux-occ.tar.gz 494 kB
Version 0.6.0 39 days ago
OpenCrystalCaves-0.5.0-win64-occ.zip 2.6 MB
Nov 11, 2025
OpenCrystalCaves-0.5.0-Linux-occ.tar.gz 494 kB
Version 0.5.0 Nov 13, 2025
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OpenCrystalCaves
Unofficial open source engine reimplementation of the game trilogy Crystal Caves
| Status | In development |
| Author | congusbongus |
| Genre | Platformer |
| Tags | 2D, DOS, Open Source, Pixel Art, Retro, Side Scroller, Singleplayer |
More posts
- Levels 8-12, save/continue game39 days ago
- 0.4.0Jul 11, 2025
- 0.3.0Mar 01, 2025
- 0.2.0Nov 02, 2024
- Initial releaseJul 14, 2024
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